Dec 30, 2005, 07:45 PM // 19:45
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...
Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...
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Dec 30, 2005, 07:53 PM // 19:53
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#22
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Quote:
Originally Posted by Racthoh
The only thing I fear is that with this current description it is unlinked. Not to mention, 15 seconds... fastest hex removal recharge is 7 seconds, and you wouldn't be able to Convert Hexes everyone until they're already using it to spread the hexes back around.
I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon.
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You've got things like your purge signet, inspired hex, hex breaker, etc---plenty of other counters. Granted, your recharge time on those ('cept hex breaker, which isn't really hex removal more prevention) are pretty long, but I made a signet build a short while ago where I had purge signet on hand just about every single moment---and it worked well being that I needed no energy.
I also think such a skill would increase demand for teamwork, when you've got chain lightning going---you spread out, if you don't you take the hit. I think a sixty second recharge, and 25 energy would make such a skill pretty much useless in my opinion, wasting your elite on something that costs so much when it's so situational you'll have to do well to even get a good one in.
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Dec 30, 2005, 07:57 PM // 19:57
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#23
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Ascalonian Squire
Join Date: Dec 2005
Guild: Just Friends
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What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.
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Dec 30, 2005, 08:50 PM // 20:50
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#24
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by SirJackassIII
Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...
Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...
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My suggestion for 'Contaigion' would not allow for stacking multiple hexes. Nor would it allow for teamwork to spread a hex. Finally, Contaigion is Elite, so there's your Elite slot.
You could use Arcane Mimicry to spread an Elite hex. But, hey, you can already use AM to run two Elites. So, I don't see that as a real issue.
Here it is again, with energy and recharge adjusted slightly:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 20 seconds
Energy Cost: 15
Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
Quote:
Originally Posted by Everyname Is Taken
What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.
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Not sure it needs either. If it is linked, I'd say it's a Curse definately. However, Epidemic is unlinked, so this could be also. This could also be a Mesmer spell.
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Dec 30, 2005, 11:22 PM // 23:22
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#25
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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NO WAY!!!
I see very very very little chance for this to happen. For it to happen, all the hexes need to get re-balanced.
On the other hand, this epidemic hex can be created for certain skills only. It's not impossible but a.net needs to be really careful about it. Or the hex effects from epidemic are reduced somehow.
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